![]() ![]() There are also some nice new features to make your cities run more smoothly, like vehicles using all lanes of traffic available (finally) and a feature that will allow players to limit service and emergency vehicles to operate only inside assigned districts, so you don't wind up with a garbage truck driving dozens of miles just to pick up someone's trash on the entire opposite side of the city. I'm already picturing the inevitable mod that turns every citizens' AI behavior mode to "dangerous." I definitely want to see thousands of cars doing handbrake turns and cutting across four lanes of traffic to change direction. "Citizens and delivery vehicles are less likely to make dangerous decisions in traffic to cut pathfinding costs, while emergency vehicles have a more lenient behavior model so that they can navigate the road network during emergencies and make dangerous pathfinding decisions if necessary." "Behavior refers to agents' willingness to make 'dangerous' decisions in traffic, such as making a U-turn," the diary says. The diary continues: "Adults are most concerned about time and choose places that are along the quickest route, while teens have the least money so they choose cheap parking options, even if it means they have to walk longer distances or use other means of transportation to complete their travel."Īnd there's more to it, including some risky decision making that could make your city feel a bit spicy. Or maybe I'm reading too much into things? Either way, it's an interesting system for pathfinding and I don't think I've ever heard of a game taking the age of the AI into account when calculating how they'll get around. It's because the young people don't have money because you won't pay them a living wage, boomer! That sounds familiar, doesn't it? Those damn wealthy seniors, only thinking about their own comfort as they cruise through the city, wondering why the youth of today don't buy houses and diamond rings and start families at age 19.
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